Blaze has just given us a look at what we can expect to see from them over the next 9 months of 2024, and it looks very interesting.

Taito Super Pocket
Capcom Super Pocket

In a new roadmap of what we’ll see coming up this year: 8 unannounced Evercade cartridges are releasing in July, September, November and December (2 carts in each month), and 4 unannounced pieces of ‘hardware’, coming in July and November (again, 2 in each month). We could all guess that the Evercade platform was in for more carts this year, but the unknown hardware is especially interesting. I think it’s safe to assume that we’ll see new Super Pocket editions to add to the Capcom and Taito pockets; but what else? Maybe there will be some special edition VS consoles like we saw with the Duke Nukem edition; what I would want though is a pairof brand new, more powerful home and handheld Evercade consoles to open up the possibilities of what the platform could emulate. A new couple of machines that could comfortable handle the 32-bit systems and the N64 would exponentially increase the possibilities of what collections we could see on a future Evercade. Perhaps just as exciting would be the ability and licence to play Unity Engine games on Evercade systems. I’m not too convinced we’ll actually see that jump in power or potential library, but we can always hope.

Ed-itor-in-chief

Playing videogames, writing about videogames, considering videogames—that about sums it up. Videogames are the one hobby that I’ve kept since I was only little, zapping ducks on the NES or knocking out MR. X. And when I’m not enjoying classics from the bit generation of games or checking out those earliest of polygons, I’m probably playing something from today’s age of modern gaming: if I’m not complaining about it. Something I’m doing at the moment? Playing through Star Ocean: First Departure R.

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