Peter Molyneux & Albion

The show Gamescom finished their opening night show, an altogether serviceable though underwhelming opening. The show had a lot that we’d already seen before, or had already expect, and none of that was jaw dropping. But there was one surprise: Peter Molyneux took to the stage. Now, a lot has been said about Mr. Molyneux in the past, not all of it flattering, but there’s no denying that he’s had a hand in a lot of good too when it comes to videogames; he’s responsible for the Theme Park series, Dungeon Keeper, Balck and White, Populous, Molyneux is a seminal figure in the ‘god game’ subgenre of videogames. Now, after doing something or other in the mobile market (as well as the well received Godus), Mr. Molyneux has returned to consoles and PCs with a new game in the genre that he helped shape: Masters of Albion.

Master of Albion is being described as an open world crossed with a god game; so you’ve got that floating hand of a cursor that Molyneux fans will be familiar with, but also the ability to possess the inhabitants of Albion to fight of monsters and explore your surroundings, like Dungeon Keeper.

Masters of Albion doesn’t have a release date yet; it didn’t even have a publisher when it was announced at Gamesocm (as reported by Eurogamer), but I’m feeling optimistic about the game; I don’t know why but I think Peter Molyneux is going to see a return to the high quality of games he used to make.

Playing videogames, writing about videogames, considering videogames—that about sums it up. Videogames are the one hobby that I’ve kept since I was only little, zapping ducks on the NES or knocking out MR. X. And when I’m not enjoying classics from the bit generation of games or checking out those earliest of polygons, I’m probably playing something from today’s age of modern gaming: if I’m not complaining about it. Something I’m doing at the moment? I started dipping my toes in the vast sea of Kemco JRPGs.