Maybe Buck can make a Comeback

Back to the Buck Bumble
All people seem to talk about today (if you know people who talk about a N64-exclusives from nearly three decades ago) is Buck Bumble’s theme song. The garage anthem (every game made in Britain in the nineties had to have some genre of electro-dance music) of an opener has found an audience of old and new fans thanks to the time portal qualities of the internet; but Buck Bumble itself was a fun and unique game in it’s own right—people often forget that. There are those that remember though, and that includes Buck’s creators over at Argonaut Games. The British developer (originally Argonaut Software) made a welcome return to videogames with the remaster of their successful 32-bit platformer Croc.
But in a recent interview with Argo-bigwigs Jez San and Mike Arkin, the pair said that they would like to see Buck Bumble get ‘his day in the sun eventually’.
That ‘eventually’ is quite significant; I think that Argonaut would absolutely like to see more of their old games see a return, but what they bring back is risky. Argonaut needs to pick the titles that they think will see the biggest financial returns, and Croc was almost certainly the way to go for that. For me, while I’m happy to older games appear on new platforms (I mean games that weren’t big hits in the previous generation Sony), I hope Argonaut Games get to position of such financial stability that they can start making new games too, because the industry could use the creativity.

Playing videogames, writing about videogames, considering videogames—that about sums it up. Videogames are the one hobby that I’ve kept since I was only little, zapping ducks on the NES or knocking out MR. X. And when I’m not enjoying classics from the bit generation of games or checking out those earliest of polygons, I’m probably playing something from today’s age of modern gaming: if I’m not complaining about it. Something I’m doing at the moment? Taking the Nintendo Switch 2 for a spin.