Analogue 3D Update
N64 of the future
There’s a new update for the recently released Analogue 3D that brings several changes and fixes to the N64 FPGA emulation machine. Take from the Analogue website:
General
- Enhanced device support for SD connect mode
Core
- Substantial upgrades to Unleashed mode Overclock for CPU bound games such as Perfect Dark and Goldeneye 007
- Fixed frame overflow issue
- Bomberman Hero (PAL)
- Super Smash Bros.
OS
- Added manual region selection in the configure menu
- Added ‘Disable Texture Filtering’ feature in the configure menu
- Adjusted timing for switching between virtual Controller/Rumble Paks
- Fixed occasional issue with truncated Library titles
- Fixed occasional issue with Library ordering
- General stability improvements
Controllers
- Fixed inconsistency issues via USB

Playing videogames, writing about videogames, considering videogames—that about sums it up. Videogames are the one hobby that I’ve kept since I was only little, zapping ducks on the NES or knocking out MR. X. And when I’m not enjoying classics from the bit generation of games or checking out those earliest of polygons, I’m probably playing something from today’s age of modern gaming: if I’m not complaining about it. Something I’m doing at the moment? Chest thumping Donkey Kong Bananza.